G Golem Deck Breakdown

Cards Usage Statistic

Main Deck

Droll & Lock Bird
Droll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

Mathmech Circular
Mathmech Circular
Mathmech Circular
LIGHT 4
Mathmech Circular
  • ATK:

  • 1500

  • DEF:

  • 1500


You can send 1 "Mathmech" monster, except "Mathmech Circular", from your Deck to your GY; Special Summon this card from your hand, also you can only attack with 1 monster for the rest of this turn. If a "Mathmech" monster is Normal or Special Summoned to your field while you control this monster (except during the Damage Step): You can add 1 "Mathmech" Spell/Trap from your Deck to your hand. You can only use each effect of "Mathmech Circular" once per turn.

Mathmech Subtraction
Mathmech Subtraction
Mathmech Subtraction
FIRE 4
Mathmech Subtraction
  • ATK:

  • 1000

  • DEF:

  • 1000


You can target 1 face-up monster on the field; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters, also Special Summon this card from your hand (but it cannot attack this turn), and if you do, the targeted monster loses 1000 ATK until the end of this turn. You can only use this effect of "Mathmech Subtraction" once per turn.

Nibiru, the Primal Being
Nibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Mathmech Sigma
Mathmech Sigma
Mathmech Sigma
LIGHT 4
Mathmech Sigma
  • ATK:

  • 1000

  • DEF:

  • 1500


If you control no monsters in the Extra Monster Zone, while this card is in your hand or GY: You can Special Summon this card, but banish it when it leaves the field, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters. You can only use this effect of "Mathmech Sigma" once per turn. If this card you control is used as Synchro Material for a "Mathmech" monster, you can treat it as a non-Tuner.

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Cynet Mining
    Cynet Mining
    Cynet Mining
    Spell Normal
    Cynet Mining

      Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.

      Harpie's Feather Duster
      Harpie's Feather Duster
      Harpie's Feather Duster
      Spell Normal
      Harpie's Feather Duster

        Destroy all Spell and Trap Cards your opponent controls.



        Tag(s):

        Mathmech Equation
        Mathmech Equation
        Mathmech Equation
        Spell Normal
        Mathmech Equation

          Target 1 "Mathmech" monster in your GY; Special Summon it, and if you do, it gains 1000 ATK until the end of this turn. You can only activate 1 "Mathmech Equation" per turn.

          Infinite Impermanence
          Infinite Impermanence
          Infinite Impermanence
          Trap Normal
          Infinite Impermanence

            Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

            Extra Deck

            Decode Talker Heatsoul
            Decode Talker Heatsoul
            Decode Talker Heatsoul
            FIRE
            Decode Talker Heatsoul
            • ATK:

            • 2300

            • LINK-3

            Link Arrow:

            Top

            Bottom-Left

            Bottom-Right


            2+ Cyberse monsters with different Attributes Gains 500 ATK for each monster it points to. (Quick Effect): You can pay 1000 LP; draw 1 card, then if your LP are 2000 or less, you can banish this card from the field, and if you do, Special Summon 1 Link-3 or lower Cyberse monster from your Extra Deck, except "Decode Talker Heatsoul". You can only use this effect of "Decode Talker Heatsoul" once per turn.

            G Golem Crystal Heart
            G Golem Crystal Heart
            G Golem Crystal Heart
            WATER
            G Golem Crystal Heart
            • ATK:

            • 0

            • LINK-2

            Link Arrow:

            Left

            Bottom


            2 Cyberse monsters You can target 1 EARTH Link Monster in your GY; Special Summon it to your zone this card points to, and if you do, place 1 GG Counter on this card. You can only use this effect of "G Golem Crystal Heart" once per turn. EARTH monsters co-linked to this card gain 600 ATK for each GG Counter on this card, can make a second attack during each Battle Phase, also if they attack a Defense Position monster, inflict piercing battle damage to your opponent.

            Link Decoder
            Link Decoder
            Link Decoder
            DARK
            Link Decoder
            • ATK:

            • 300

            • LINK-1

            Link Arrow:

            Bottom


            1 Level 4 or lower Cyberse monster If this card is sent to the GY as material for a Cyberse Link Monster with 2300 or more original ATK: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Link Decoder" once per turn.

            Splash Mage
            Splash Mage
            Splash Mage
            WATER
            Splash Mage
            • ATK:

            • 1100

            • LINK-2

            Link Arrow:

            Top-Right

            Bottom-Right


            2 Cyberse monsters You can target 1 Cyberse monster in your GY; Special Summon it in Defense Position, but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. You can only use this effect of "Splash Mage" once per turn.

            Transcode Talker
            Transcode Talker
            Transcode Talker
            EARTH
            Transcode Talker
            • ATK:

            • 2300

            • LINK-3

            Link Arrow:

            Top

            Right

            Bottom


            2+ Effect Monsters While this card is co-linked, it and its co-linked monsters gain 500 ATK, also your opponent cannot target any of them with card effects. You can target 1 Link-3 or lower Cyberse Link Monster in your GY, except "Transcode Talker"; Special Summon it to your zone this card points to. You cannot Special Summon monsters the turn you activate this effect, except Cyberse monsters. You can only use this effect of "Transcode Talker" once per turn.

            Primathmech Alembertian
            Primathmech Alembertian
            Primathmech Alembertian
            EARTH
            Primathmech Alembertian
            • ATK:

            • 2000

            • DEF:

            • 0


            2+ Level 4 monsters You can Tribute 1 monster; Special Summon 1 Level 4 "Mathmech" monster from your hand or GY. If this card is Xyz Summoned: You can detach 2 to 4 materials from this card, then activate the appropriate effect; ● 2: Add 1 "Mathmech" card from your Deck to your hand. ● 3: Add 1 Level 4 monster from your Deck to your hand. ● 4: Add 1 Spell/Trap from your Deck to your hand. You can only use each effect of "Primathmech Alembertian" once per turn.

            Main: 56 Extra: 15

            3 cardArtifact Lancea 3 cardArtifact Lancea
            Artifact Lancea
            LIGHT 5
            Artifact Lancea
            • ATK:

            • 1700

            • DEF:

            • 2300


            You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.


            3 cardChaos Hunter 3 cardChaos Hunter
            Chaos Hunter
            DARK 7
            Chaos Hunter
            • ATK:

            • 2500

            • DEF:

            • 1600


            When your opponent Special Summons a monster (except during the Damage Step): You can discard 1 card; Special Summon this card from your hand. Your opponent cannot banish cards.


            3 cardDimension Shifter
            3 cardDimension Shifter
            Dimension Shifter
            DARK 6
            Dimension Shifter
            • ATK:

            • 1200

            • DEF:

            • 2200


            If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.


            3 cardKashtira Fenrir
            3 cardKashtira Fenrir
            Kashtira Fenrir
            EARTH 7
            Kashtira Fenrir
            • ATK:

            • 2400

            • DEF:

            • 2400


            If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Fenrir" once per turn. During your Main Phase: You can add 1 "Kashtira" monster from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can target 1 face-up card your opponent controls; banish it, face-down.


            1 cardKashtira Ogre 1 cardKashtira Ogre
            Kashtira Ogre
            WATER 7
            Kashtira Ogre
            • ATK:

            • 2800

            • DEF:

            • 1000


            If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Ogre" once per turn. During your Main Phase: You can add 1 "Kashtira" Trap from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can excavate up to 5 cards from the top of your opponent's Deck, banish 1 excavated card, face-down, and place the rest on the top of the Deck in the same order.


            3 cardKashtira Riseheart 3 cardKashtira Riseheart
            Kashtira Riseheart
            FIRE 4
            Kashtira Riseheart
            • ATK:

            • 1500

            • DEF:

            • 2100


            If you control a "Kashtira" monster: You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. During your Main Phase, if this card was Normal or Special Summoned this turn: You can banish 1 "Kashtira" card from your Deck, except "Kashtira Riseheart"; banish the top 3 cards of your opponent's Deck face-down, and if you banish any, this card's Level becomes 7. You can only use each effect of "Kashtira Riseheart" once per turn.


            3 cardKashtira Unicorn
            3 cardKashtira Unicorn
            Kashtira Unicorn
            WIND 7
            Kashtira Unicorn
            • ATK:

            • 2500

            • DEF:

            • 2100


            If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Unicorn" once per turn. During your Main Phase: You can add 1 "Kashtira" Spell from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can look at your opponent's Extra Deck, and if you do, banish 1 monster from it, face-down.


            1 cardScareclaw Kashtira 1 cardScareclaw Kashtira
            Scareclaw Kashtira
            EARTH 7
            Scareclaw Kashtira
            • ATK:

            • 0

            • DEF:

            • 2600


            During the Main Phase (Quick Effect): You can Special Summon this card from your hand, and if you do, banish 1 "Kashtira" or "Scareclaw" card from your hand or GY. You can only use this effect of "Scareclaw Kashtira" once per turn. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If your "Kashtira" or "Scareclaw" monster battles an opponent's monster, that opponent's monster's effects are negated until the end of this turn.


            1 cardTearlaments Kashtira
            1 cardTearlaments Kashtira
            Tearlaments Kashtira
            WATER 7
            Tearlaments Kashtira
            • ATK:

            • 2300

            • DEF:

            • 1200


            During the Main Phase (Quick Effect): You can Special Summon this card from your hand, and if you do, banish 1 "Kashtira" or "Tearlaments" card from your hand or GY. If this card is Normal or Special Summoned: You can send the top 3 cards of either player's Deck to the GY. If this card is sent to the GY by card effect: You can send the top 2 cards of your Deck to the GY. You can only use each effect of "Tearlaments Kashtira" once per turn.


            3 cardAsh Blossom & Joyous Spring 3 cardAsh Blossom & Joyous Spring
            Ash Blossom & Joyous Spring
            FIRE 3
            Ash Blossom & Joyous Spring
            • ATK:

            • 0

            • DEF:

            • 1800


            When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


            3 cardCosmic Cyclone 3 cardCosmic Cyclone
            Cosmic Cyclone
            Spell Quick
            Cosmic Cyclone

              Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


              2 cardCrossout Designator
              2 cardCrossout Designator
              Crossout Designator
              Spell Quick
              Crossout Designator

                Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                Tag(s):

                3 cardDark Ruler No More 3 cardDark Ruler No More
                Dark Ruler No More
                Spell Normal
                Dark Ruler No More

                  Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.




                  Tag(s):

                  3 cardDimensional Fissure 3 cardDimensional Fissure
                  Dimensional Fissure
                  Spell Continuous
                  Dimensional Fissure

                    Any monster sent to the Graveyard is banished instead.


                    3 cardKashtira Birth 3 cardKashtira Birth
                    Kashtira Birth
                    Spell Continuous
                    Kashtira Birth

                      You can Normal Summon Level 7 monsters without Tributing. During your Main Phase: You can Special Summon 1 of your non-Xyz "Kashtira" monsters that is banished or in your GY. If your opponent activates a Spell Card or effect, and you control a "Kashtira" monster: You can target 3 cards in your opponent's GY; banish them, face-down. You can only use each effect of "Kashtira Birth" once per turn.


                      3 cardKashtiratheosis 3 cardKashtiratheosis
                      Kashtiratheosis
                      Spell Normal
                      Kashtiratheosis

                        Target 1 "Kashtira" monster you control; Special Summon 1 "Kashtira" monster with a different Attribute from your Deck in Defense Position, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Xyz Monsters. If this card is banished: You can target 1 of your banished "Kashtira" cards, except "Kashtiratheosis"; add it to your hand. You can only use each effect of "Kashtiratheosis" once per turn.


                        1 cardPot of Prosperity
                        1 cardPot of Prosperity
                        Pot of Prosperity
                        Spell Normal
                        Pot of Prosperity

                          Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




                          Tag(s):

                          3 cardPressured Planet Wraitsoth
                          3 cardPressured Planet Wraitsoth
                          Pressured Planet Wraitsoth
                          Spell Field
                          Pressured Planet Wraitsoth

                            When this card is activated: You can add 1 "Kashtira" monster from your Deck to your hand. Monsters you control gain 100 ATK/DEF for each different Attribute on the field. If a "Kashtira Shangri-Ira" you control activates an effect (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use this effect of "Pressured Planet Wraitsoth" once per turn. You can only activate 1 "Pressured Planet Wraitsoth" per turn.


                            3 cardSales Ban 3 cardSales Ban
                            Sales Ban
                            Spell Normal
                            Sales Ban

                              Declare 1 card name; for the rest of this turn, your opponent cannot activate cards, or the effects of cards, with the same original name as that declared card. The same restrictions apply to you, but for the rest of this Duel instead of just this turn. You can only activate 1 "Sales Ban" per turn.


                              1 cardTerraforming
                              1 cardTerraforming
                              Terraforming
                              Spell Normal
                              Terraforming

                                Add 1 Field Spell from your Deck to your hand.




                                Tag(s):

                                3 cardDimensional Barrier 3 cardDimensional Barrier
                                Dimensional Barrier
                                Trap Normal
                                Dimensional Barrier

                                  Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.


                                  3 cardInfinite Impermanence 3 cardInfinite Impermanence
                                  Infinite Impermanence
                                  Trap Normal
                                  Infinite Impermanence

                                    Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                    1 cardKashtira Preparations 1 cardKashtira Preparations
                                    Kashtira Preparations
                                    Trap Continuous
                                    Kashtira Preparations

                                      During either player's turn: You can Special Summon 1 of your "Kashtira" monsters that is banished or in your hand. If your opponent activates a Trap Card or effect, you control a "Kashtira" monster, and this card is already face-up in your Spell & Trap Zone: You can look at your opponent's hand, and if you do, banish 1 card from it face-down. You can only use each effect of "Kashtira Preparations" once per turn.


                                      1 cardDecode Talker Heatsoul 1 cardDecode Talker Heatsoul
                                      Decode Talker Heatsoul
                                      FIRE
                                      Decode Talker Heatsoul
                                      • ATK:

                                      • 2300

                                      • LINK-3

                                      Link Arrow:

                                      Top

                                      Bottom-Left

                                      Bottom-Right


                                      2+ Cyberse monsters with different Attributes Gains 500 ATK for each monster it points to. (Quick Effect): You can pay 1000 LP; draw 1 card, then if your LP are 2000 or less, you can banish this card from the field, and if you do, Special Summon 1 Link-3 or lower Cyberse monster from your Extra Deck, except "Decode Talker Heatsoul". You can only use this effect of "Decode Talker Heatsoul" once per turn.


                                      1 cardG Golem Crystal Heart 1 cardG Golem Crystal Heart
                                      G Golem Crystal Heart
                                      WATER
                                      G Golem Crystal Heart
                                      • ATK:

                                      • 0

                                      • LINK-2

                                      Link Arrow:

                                      Left

                                      Bottom


                                      2 Cyberse monsters You can target 1 EARTH Link Monster in your GY; Special Summon it to your zone this card points to, and if you do, place 1 GG Counter on this card. You can only use this effect of "G Golem Crystal Heart" once per turn. EARTH monsters co-linked to this card gain 600 ATK for each GG Counter on this card, can make a second attack during each Battle Phase, also if they attack a Defense Position monster, inflict piercing battle damage to your opponent.


                                      1 cardKnightmare Phoenix 1 cardKnightmare Phoenix
                                      Knightmare Phoenix
                                      FIRE
                                      Knightmare Phoenix
                                      • ATK:

                                      • 1900

                                      • LINK-2

                                      Link Arrow:

                                      Top

                                      Right


                                      2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                      2 cardLink Spider 2 cardLink Spider
                                      Link Spider
                                      EARTH
                                      Link Spider
                                      • ATK:

                                      • 1000

                                      • LINK-1

                                      Link Arrow:

                                      Bottom


                                      1 Normal Monster Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.


                                      1 cardS:P Little Knight
                                      1 cardS:P Little Knight
                                      S:P Little Knight
                                      DARK
                                      S:P Little Knight
                                      • ATK:

                                      • 1600

                                      • LINK-2

                                      Link Arrow:

                                      Left

                                      Right


                                      2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                      1 cardSpright Sprind 1 cardSpright Sprind
                                      Spright Sprind
                                      FIRE
                                      Spright Sprind
                                      • ATK:

                                      • 1400

                                      • LINK-2

                                      Link Arrow:

                                      Top-Right

                                      Bottom-Left


                                      2 monsters, including a Level/Rank/Link 2 monster Cannot be used as Link Material the turn it is Link Summoned. You can only use 1 of the following effects of "Spright Sprind" per turn, and only once that turn. If this card is Link Summoned: You can send 1 Level 2 monster from your Deck to the GY. If another monster is Special Summoned while this card is on the field (except during the Damage Step): You can detach 1 material from an Xyz Monster you control, then target 1 monster on the field; return it to the hand.


                                      1 cardDark Armed, the Dragon of Annihilation 1 cardDark Armed, the Dragon of Annihilation
                                      Dark Armed, the Dragon of Annihilation
                                      DARK
                                      Dark Armed, the Dragon of Annihilation
                                      • ATK:

                                      • 2800

                                      • DEF:

                                      • 1000


                                      2+ Level 7 monsters Once per turn, if you have exactly 5 DARK monsters in your GY, you can also Xyz Summon "Dark Armed, the Dragon of Annihilation" by using 1 Level 5 or higher DARK Dragon monster you control as material. You can detach 1 material from this card, then target 1 card your opponent controls; destroy it, then banish 1 card from your GY, also, this card cannot attack for the rest of this turn.


                                      1 cardDivine Arsenal AA-ZEUS - Sky Thunder 1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                      Divine Arsenal AA-ZEUS - Sky Thunder
                                      LIGHT
                                      Divine Arsenal AA-ZEUS - Sky Thunder
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 3000


                                      2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                      Tag(s):

                                      2 cardKashtira Shangri-Ira 2 cardKashtira Shangri-Ira
                                      Kashtira Shangri-Ira
                                      FIRE
                                      Kashtira Shangri-Ira
                                      • ATK:

                                      • 0

                                      • DEF:

                                      • 3000


                                      2+ Level 7 monsters During each Standby Phase: You can Special Summon 1 "Kashtira" monster from your Deck. You can only use the previous effect of "Kashtira Shangri-Ira" once per turn. Each time a card(s) your opponent owns and possesses is banished face-down (except during the Damage Step): You can choose 1 unused Main Monster Zone or Spell & Trap Zone; it cannot be used while this monster is face-up on the field. If this card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.


                                      1 cardMecha Phantom Beast Dracossack 1 cardMecha Phantom Beast Dracossack
                                      Mecha Phantom Beast Dracossack
                                      WIND
                                      Mecha Phantom Beast Dracossack
                                      • ATK:

                                      • 2600

                                      • DEF:

                                      • 2200


                                      2 Level 7 monsters Once per turn: You can detach 1 material from this card; Special Summon 2 "Mecha Phantom Beast Tokens" (Machine/WIND/Level 3/ATK 0/DEF 0). While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 "Mecha Phantom Beast" monster, then target 1 card on the field; destroy that target. This card cannot attack during the turn you activate this effect.


                                      1 cardNumber 11: Big Eye 1 cardNumber 11: Big Eye
                                      Number 11: Big Eye
                                      DARK
                                      Number 11: Big Eye
                                      • ATK:

                                      • 2600

                                      • DEF:

                                      • 2000


                                      2 Level 7 monsters Once per turn: You can detach 1 material from this card, then target 1 monster your opponent controls; take control of that monster. This card cannot attack the turn this effect is activated.


                                      1 cardRed-Eyes Flare Metal Dragon 1 cardRed-Eyes Flare Metal Dragon
                                      Red-Eyes Flare Metal Dragon
                                      DARK
                                      Red-Eyes Flare Metal Dragon
                                      • ATK:

                                      • 2800

                                      • DEF:

                                      • 2400


                                      2 Level 7 monsters Cannot be destroyed by card effects while it has Xyz Material. While this card has Xyz Material, each time your opponent activates a card or effect, inflict 500 damage to your opponent immediately after it resolves. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 "Red-Eyes" Normal Monster in your Graveyard; Special Summon it.


                                      1 cardSuper Starslayer TY-PHON - Sky Crisis 1 cardSuper Starslayer TY-PHON - Sky Crisis
                                      Super Starslayer TY-PHON - Sky Crisis
                                      DARK
                                      Super Starslayer TY-PHON - Sky Crisis
                                      • ATK:

                                      • 2900

                                      • DEF:

                                      • 2900


                                      2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.



                                      G GOLEM Decks in OCG








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